home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Assassins - Ultimate CD Games Collection 4
/
Assassins 4 (1999)(Weird Science).iso
/
docs
/
shoot-ups
/
dark_conquest.doc
< prev
next >
Wrap
Text File
|
1992-09-02
|
10KB
|
257 lines
Dark Conquest V1.00
By Chris Blunt, Age 15.
Playing The Game
Dark Conquest is designed with easy-to-learn controls so that you can
concentrate on gameplay. Your ship is controlled with the joystick.
Pushing left will rotate your ship anti-clockwise while pushing right
will rotate it clockwise. Your ship moves in its direction of travel at a
constant speed. It also turns at a set rate. Both of these parameters can
be upgraded through the Shop.
Your ship is armed with two types of weapon. The First is a pulse laser
cannon that can be upgraded. The beams travel in the direction that they
were fired until their energy runs out. To fire the ship's lasers, press
your joystick's fire button.
The second weapon carried by your ship is a homing missile. Your ship has
three missile pylons, each of which can carry only one missile. To fire a
missile, press the SPACE BAR. The ship's computer will lock on to
an enemy and the missile will head towards it. Missiles inflict more
damage than the laser cannon.
Electronic Tactical Overlay
In the top-right, top-left and bottom-left corners of the screen,
important information is super-imposed on to the screen. The top-left
image shows the status of your ship's shields. When only red bars show,
it is advisable to purchase shield repairs through the Shop. Similarly,
the top-right image shows how much fuel remains in your ship.Fuel is used
at a constant rate, and can be purchased through the Shop.
Finally, the bottom-left image shows a map of the current level. The 4x4
grid represents the sixteen screens that make up the level. A blue square
is placed in the box which represents the screen you are currently on.
Landing
In some missions, you will be required to land. To do this, fly over an
area to land on and press L.If the ship's computer allows landing to take
place, you will hear a high pitch beep sound. If you are not allowed to
land, a lower pitch beep will sound.
Entering The Shop
You may purchase upgrades and supplies through the Shop. To access the
electronic-shop interface, press ENTER.
Exiting The Game
To leave the game and return to the main menu, press ESCAPE.
The Passcode Screen
After choosing Begin Campaign from the main menu, you will be
taken to the Passcode screen. From here, you can enter a code that
will allow you to play from a previously reached level.
At the beginning of each mission, you are given a mission briefing. Along
with the mission number and name of the mission, a set of co-ordinates
is given in the form (XXX,YYY,S).
Note these down as they are actually the passcodes for the level that you
are on. Note that anything you type is entered in the code, but you may
delete a character by pressing the BACKSPACE key.
The Main Menu
After the introduction sequence (Press any key or the fire button to skip
it), you are presented with a title screen. Press fire to enter the main
menu. This screen contains three options. Use the joystick up/down to
select options.
The three options are:
Begin Campaign
Press fire to proceed to the Passcode Screen
Difficulty
Press fire to cycle through Easy, Medium or Hard.
Exit Game
Press fire to exit Dark Conquest. If you have started the game from
Workbench, you will be returned to the Workbench Screen.
Introduction
Dark Conquest started as a simple test. The initial aim was to write a
routine that allowed 'flip-screen' maps. However, as the project grew, so
to did the potential for a game. I quickly drew a few sprites for a ship
and threw them into the program.
After two months, Dark Conquest is the result of that simple test. The
game now spans six levels - 96 screens - which were all drawn with a
custom map editor I developed for the game. Due to the open design of the
game, it is possible to add/change levels with an 'extras disk' which I
would like to release in the future. It is also my intention to include an
improved version of the map-editor which would allow you to design your
own levels.
Dark Conquest is the first game I have released for others to play and I
hope you enjoy playing this game as much as I have enjoyed programming it.
This is by no means the end - I hope to continue programming new games,
and games that are linked with Dark Conquest.
Chris Blunt
Author
Dark Conquest Was Written With AMOSPro v2.00
Running the Game
!!!BACKUP THE ORIGINAL DISK NOW!!!
Dark Conquest is run from Workbench. Load Workbench and insert the
Dark Conquest disk into a disk drive. When its icon appears, double-click
to open the disk's window. To run the program, double click on the
DarkConquest icon.
If you have installed Dark Conquest and wish to run it from there, open
your hard disk window and find the drawer containing Dark Conquest (the
path you chose when you installed the program). Double-click the Dark
Conquest icon to run the program.
Requirements
Unfortunately, I have only been able to test Dark Conquest on the
following two systems:
Amiga A1200
WB 3.0
120MB Internal Hard Drive
Blizzard 1220/4 Accelerator inc. 4MB Fast RAM & 68882 FPU.
Zappo/Archos 2x CD-ROM
Amiga A500
512k Fast RAM
Background
"They appeared in the sky. The Gods had shown themselves at last..."
There is an introduction in the game that continues this story. Run
the game to find out what it all means.
Installation
!!!BACKUP THE ORIGINAL DISK NOW!!!
To install DarkConquest to a hard drive or CDROM, simply drag ALL the
files from the disk into your desired directory. There are some hidden
files, so select "Show All Files" from Workbench's Window menu.
Alternatively, a dir utility can be used to install the program.
Note that it is important that the files DC, MF and the Levels directory
are all located in the same directory as the main executable.
The Electronic Shop Interface
The Electronic Shop Interface (ETI) allows you to purchase upgrades for
your ship and repair your shields. Three large buttons at the bottom of
the screen give overall control of the ETI.
The Weapons Tab
Clicking on Weapons will display the weapons that you can buy for your
ship. Clicking on the Picture Window will cycle through the available
weapons.
Supplies
Clicking on Supplies will display the supplies that you can buy for your
ship. Clicking on the Picture Window will cycle through the available
supplies.
The Exit Tab
Clicking on this button will return you to the game.
Purchasing An Item
To purchase the selected item (the one shown in the Picture Window),
click the Buy button. The item will then be purchased and your account
debited. Note that if you do not have enough cash or if you can not
purchase any more of the selected item, then the transaction will be
denied.
Credit Display
At the top of the ETI is a panel showing how many credits you have earned
Credits are deducted as you purchase items. You are awarded credits each
time you shoot and hit an alien craft.
Picture Window
The large panel on the Shop screen is the Picture Window.
This displays a picture of the currently selected upgrade or supply.
To select an item, click in this window. All items in the current category
will be displayed in order on this panel. Also note that the price of
each item is displayed at the bottom-left hand corner of the Picture
Window.
In respect of all material which forms my reader contribution to
Future Publishing's Amiga Format I hereby warrant that:-
(1) the material is original and does not infringe any other material or
rights;
(2) the material does not contain any material which is defamatory,
obscene or indecent and is exempt from classification under the Video
Recordings Act 1984;
(3) that there are no legal claims against the material provided;
(4) that I have full power and authority to provide this material to
Future Publishing.
Disclaimer
I HEREBY DISCLAIM ALL RESPONSIBILITIES FOR THE USE OR MIS-USE OF THIS
SOFTWARE.
THIS SOFTWARE AND ITS COMPONENTS ARE PROVIDED 'AS IS', AND IS SUBJECT TO
CHANGE WITHOUT FURTHER NOTICE. NO GUARANTEE IS GIVEN THAT THIS SOFTWARE
WORKS, IS BUG-FREE AND THAT IT WILL NOT DAMAGE OR DESTROY ANY OF YOUR
EQUIPMENT OR SOFTWARE ETC. BY USING THIS SOFTWARE, YOU AGREE THAT ANY
DAMAGES INFLICTED ARE TOTAL RESPONSIBILITY OF NO OTHER INDIVIDUAL(S) OR
GROUP(S), BUT YOURSELF, AND THAT YOU MUST MEET THE EXPENSES TO COVER THE
DAMAGES. THIS AUTHOR WILL NOT BE HELD RESPONSIBLE FOR ANY DAMAGES CAUSED,
EITHER DIRECTLY OR INDIRECTLY BY USING THIS SOFTWARE. BEFORE USING THIS
PROGRAM, BACK UP ALL IMPORTANT SOFTWARE AND FILES, AS I CANNOT RECOMPENCE
FOR LOSSES (INCLUDING, BUT NOT LIMITED TO, LOSS OF BUSINESS OR LOSS OF
SOFTWARE/HARDWARE).
!!!YOU USE THIS SOFTWARE AT YOUR OWN RISK!!!
Author's Message
Hi! Hope you enjoy playing Dark Conquest. It's the first game I've ever
released for the public to see, and I hope it won't be the last. I've had
great fun writing this program, and I'm sure I've learnt something from
doing it. As stated in the introduction, I hope to continue the Dark
Conquest series by producing games that are linked with its story line.
I have been a great fan of the Amiga since I got an A500 in 1988. Six
years later, I received an A1200 for Christmas which is still going
strong. Despite the grim(!) past few years that the Amiga has had, I am
now extremely enthuastic about its future with GateWay2000 - I can't wait
to get my hands on a PPC Amiga (please...!).
Chris Blunt
15 The Rookery
Orton Wistow
Peterborough
CAMBS
Chris Blunt
Long Live The _
/ \
/ \
\ /
\ /
-
/\ |\ /\ --| /--------\ /\
/ \ | \ / \ | | | / \
/ \ | \ / \ | | / \
/ \ | \/ \ | | / \
/--------\ | \ | | -----/ /--------\
/ \ | \ | | / / \
_/ \ | \ | \-----/ _/ \....